![]() Power Armor may have been unequipped and moved into the Character’s inventory.Īdditionally, we are still actively working to address the control lock that can occur when exiting Power Armor and plan to release a hotfix as soon as possible once we are confident that our fix will fully resolve this issue.An additional empty Chassis may appear in the Character’s inventory, Stash, or both.With this change, some players may notice the following upon initial login after the patch:.This issue affected approximately 9% of Characters. Please Note: As part of today’s maintenance, we have deployed a fix for the Power Armor system that will unstack Chassis that were never meant to stack. (Nuclear Winter) New Limited-Time Rewards: We’ve added six new Morgantown-themed rewards you can unlock for free by completing Nuclear Winter Challenges!ĭownload sizes for this update will be less than 7 GB for consoles and under 1.5 GB for PC. ![]() (Nuclear Winter) Global Matchmaking: We’ve implemented matchmaking improvements so that you can compete against Overseer Candidates from around the world. ![]() ![]() (Nuclear Winter) New Map – Morgantown: Continue your quest to become the Overseer of Vault 51 in Morgantown, featuring diverse terrain and new enemy creatures to overcome.Design and Balance Updates: Energy Weapons now benefit from Armor Penetration, we’ve increased Vault 94 Mission XP rewards, the Purveyor has a few new Legendary Weapons in her arsenal, added we’ve added Small Backpacks, among other changes.Public Events: Select events are now “Public Events” and have received quality of life improvements, including free Fast Travel, no more dropped Junk on death in Adventure Mode, additional details on the Map, and more.In Patch 13, the following events will become Public Events and will feature all of the improvements mentioned above: * Scorched Earth and Encryptid are both exceptions and can run independently from these rules, since Scorched Earth can only be triggered by launching a nuke and Encryptid by turning in a Keycard This means that only one* Public Event will be active at any given time, which will help players come together to focus their efforts on success during that event. If no one is in the event area when the timer expires, the event will shut down.įinally, the majority of Public Events now share a single cooldown between the start of one and the beginning of the next. You and your eventmates can use this time to group up and coordinate your plan of attack, or you can perform the required action to start the event early. To kick off the event, you will need to perform an action, like turning on the boilers for Tea Time, or finding the Strangler Heart for Heart of the Swamp. Instead, a timer will start ticking down once a Public Event appears on the map. Next, Public Events no longer start based on entering or fast traveling to the event area. Instead, the respawn timer will increase each time you die until it reaches a max of 20 seconds. First up, you will no longer drop your junk when you die during a Public Event in Adventure Mode. There are some exceptions-you won’t see Public Event notifications if you’re in a Vault or if you haven’t reached level 7, for example-but these announcements should help to recruit some more helping hands for tougher events, like Project Paradise.Īside from free fast travel, we’re making a few additional changes to how Public Events actually work. We’ve also seen your suggestions to add more event announcements to the game, and you may be happy to know that all players in a world will now receive a notification when a new Public Event begins. On top of all that, the loading screen that appears when you fast travel to a Public Event will now show a more detailed description at the top of the screen, including tips about how to successfully complete the event. The type of gameplay you’ll experience (Boss, Defense, etc.). ![]()
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